Special Units
Raider Trike |
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Type: Quick Strike/Recon House: Ordos Requirements: Light Vehicle Factory Range: Short Speed: 90km/h Armor: Light Vulnerabilities: Vulnerable to almost everything but better than the Trike Abilities: The Raider Trike has better weapons, speed, and armor then a Trike. Effective against infantry in hit and run missions |
Deviator |
Type: Battlefield Support House: Ordos Requirements: IX Research Center and Heavy Factory Range: Medium Speed: 30km/h Armor: Medium Vulnerabilities: Vulnerable to nearly all types of weapons Abilities: This unit will cause no actual damage to the units. It fires a warhead which changes the allegiance of the vehicle for a time but does not effect infantry units |
Saboteur |
Type: Special Forces House: Ordos Requirements: Ordos Palace Range: N/A Speed: 15km/h foot Armor: Light Vulnerabilities: Resistant to anti-tank weapons but vulnerable to explosive and infantry Abilities: The Saboteur can enter a building, immediatly destroy it |
Ornithopter |
Type: Attack Aircraft House: Atreides Requirements: High Tech Factory upgraded Range: N/A Speed: 340km/h Armor: Light Vulnerabilities: Vulnerable to only missiles Abilities: Fastest unit on Dune and drops bombs on the targets below. Effective against infantry but once given the command to strike it immediatly heads to that location |
Sonic Tank |
Type: Advanced Battle Tank House: Atreides Requirements: IX Research Center and Heavy Factory Range: Medium Speed: 44km/h Armor: Medium Vulnerabilities: Resistant to infantry and explosives but vulnerable to missiles and tanks Abilities: It fires a sound wave in a form of a sonic wave which is very effective against infantry and lightly armored vehicles. All units in the path of the sonic wave will be damaged |
Fremen |
Type: Ground Based Military House: Atreides Requirements: Atreides Palace Range: Medium Speed: 17km/h foot Armor: Medium Vulnerabilities: Resistant to anti-tank weapons but vulnerable to other infantry and explosives Abilities: Fremen are the warriors of Dune, they know the planet and are effective against any targets. Fremen are stealth units and can only be seen once they come within range of other infantry units |
Devastator |
Type: Advanced Battle Tank House: Harkonnen Requirements: IX Research Center and Heavy Factory Range: Medium Speed: 30km/h Armor: Heavy Vulnerabilities: Resistant to nearly everything, but is somewhat vulnerable to missiles and high caliber weapons Abilities: The most powerful tank on the planet but slow to move and reload. It uses atomic power and fires dual plasma charges but can become unstable when greatly damaged. Also can be set to self-destruct causeing damage to the surrounding area |
Death Hand |
House: Harkonnen Requirements: Harkonnen Palace Range: N/A Speed: 700km/h Armor: Light Abilities: Carries multiple warheads of atomic power which causes damage to wide areas but innacurate at times |
Sardaukar |
Type: Ground Based Infantry House: Emperor Requirements: Barracks Range: Medium Speed: 15km/h foot Armor: Medium Vulnerabilities: Vulnerable to explosives and infantry but resistant to anti-tank weapons Abilities: The Sardaukar are elite troops that will fire missiles against armored units and machine guns against other infantry |
Frigate |
House: All (through CHOAM) Requirements: Starport Range: N/A Speed: 250km/h Abilities: The Frigate will deliver the units ordered from the Starport but is not controllable |
Sand Worm |
House: N/A Range: N/A Speed: 30km/h Armor: Heavy Vulnerabilities: Vulnerable to missiles and tanks but resistant to infantry and explosives, difficult to destroy Abilities: The Sand Worm is attracted by vibrations in the sand, it will eat units whole and has a large appetite |