Units
Light Infantry |
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House: All Requirements: Barracks Range: Short Speed: 10km/h foot Armor: Light Vulnerabilities: Resistant to missiles and tank based weapons but vulnerable to explosives and other infantry Abilities: Light Infantry are the basic foot soldiers and are mainly effective against other infantry or lightly armored vehicles |
Thumper Infantry |
Type: Ground Based Defense House: All (multiplayer) Requirements: Barracks upgraded Range: N/A Speed: 15km/h foot Armor: Light Vulnerabilities: Vulnerable to explosives and infantry but resistant to tank based weapons Abilities: Thumper Infantry are used to draw a Sandworm towards that location and can only be found in multiplayer |
Trooper Infantry |
House: All Requirements: Barracks upgraded Range: Medium Speed: 6km/h foot Armor: Light Vulnerabilities: Resistant to tanks but vulnerable to explosives and infantry Abilities: Ineffective against other infantry but effective against armored vehicles and buildings |
Engineer |
Type: Mechanical/Special Forces House: All Requirements: Barracks upgraded Range: N/A Speed: 10km/h foot Armor: Light Vulnerabilities: Resistant to anti-tank weapons, but very vulnerable to explosives and infantry Abilities: Used to capture enemy buildings and once captured are under your control |
Trike |
Type: Light Recon/Strike Vehicle House: Atreides, Harkonnen Requirements: Light Factory Range: Short Speed: 72km/h Armor: Light Vulnerabilities: Vulnerable to nearly all vehicles Abilities: Three wheeled vehicle with machine guns and is effective against infantry and vehicles without much armor |
Quad |
Type: Light Attack Vehicle House: All Requirements: Upgraded Light Factory Range: Short Speed: 59km/h Armor: Light Vulnerabilities: Resistant to infantry and explosives. Vulnerable to missiles and high caliber weapons Abilities: Slower than Trike, but stronger in both armor and fire power. It is a four wheeled vehicle firing armor piercing rounds and is effective against most vehicles |
Combat Tank |
Type: Medium Battle Tank House: All Requirements: Heavy Factory Range: Medium Speed: 40km/h Armor: Medium Vulnerabilities: Combat Tanks are resistant to infantry and explosives, but vulnerable to missiles and high caliber weapons Abilities: Effective against most vehicles |
Siege Tank |
Type: Battlefield Support Vehicle House: All Requirements: Upgraded Heavy Factory Range: Long Speed: 32km/h Armor: Heavy Vulnerabilities: Resistant to bullets, and somewhat, high explosives. Vulnerable to missiles and high caliber weapons Abilities: Very effective against infantry and unarmored vehicles but slow, and very weak against anything heavily armored |
Missile Tank |
Type: Battlefield Support Vehicle House: Atreides, Harkonnen, Ordos(through Starport) Requirements: Upgraded Heavy Factory and IX Research Center(Starport) Range: Long Speed: 40km/h Armor: Medium Vulnerabilities: Vulnerable to nearly all weapons Abilities: Faster than battle tanks and can hit targets in the air. Also effective against most vehicles but vulnerable to infantry |
MCV (Mobile Construction Vehicle) |
House: All Requirements: Upgraded Heavy Factory and Repair Pad Range: N/A Speed: 15km/h Armor: Medium Vulnerabilities: Resistant to infantry and some explosives. Vulnerable to missiles and high caliber weapons Abilities: The MCV can be moved to a location of your choice and then deployed to create a new base of operations |
Carryall |
Type: Airborne Unit House: All Requirements: High Tech Factory Range: N/A Speed: 160km/h Armor: Heavy Vulnerabilities: Only can be hit by missiles, like from the Rocket Turret and Missile Launcher Abilities: These units have no weapons but are used to transport vehicles. They will pick up your harvester and return it to the Refinery and then back to the spice fields. Also will deliver damaged units back to the Repair Bay |
Harvester |
Type: Base Support Vehicle House: All Requirements: Refinery Range: N/A Speed: 45km/h Armor: Medium Vulnerabilities: Resistant to infantry and some explosives but are vulnerable to missiles and high caliber weapons Abilities: This unit is the most important unit in the game, it provides you with your cash flow. When it returns to the Refinery the harvested spice is converted to credits |