Structures

Concrete Slabs Type: Foundation
Material: Gravel/Sand base mix
Weight: 1,469 kg
Armor: Medium
Concrete Slabs may serve as roadways and make up the foundations that are required before erecting structures. Concrete slabs cannot be repaired if damaged, and must be replaced or abandoned.
Walls Type: Defensive Wall
Material: Gravel/Sand base mix
Weight: 2,245 kg
Armor: Medium
Walls can be used for structure enhancement and fortification purposes. Like the concrete slabs, walls can not be repaired.
Wind Traps Type: Power Plant
Armor: Light
Armament: none
Generators: ESkort 650 hp EL-2A Dual Turbine
The Wind Traps provide power and water to an installation. Large, aboveground ducts funnel wind underground into turbines which power the generators and humidity extractors.
Refinery Type: Industrial Facility
Armor: Medium
Armament: none
Capacity: 1000 spice units
The Refinery is the basis of all spice production on Dune. Harvesters transport mined spice to the Refinery where it is converted into credits. Refined spice is automatically distributed among the silos for storage. All Refineries will be provided with a Harvester.
Spice Silo Type: Storehouse
Armor: Light
Armament: none
Capacity: 1000 spice units
Spice Silos hold harvested spice. When the Refinery completes the conversion process, it automatically distributes the spice evenly among the silos. Note: When harvested spice quantities exceed Silo capacity, the excess will be lost.
Outpost Type: Military/Surveillance Structure
Armor: Heavy
Armament: none
The radar capabilities of an Outpost are used for military command purposes. An on-screen radar is activated when construction of the Outpost is complete. An Outpost is required before any new military units can be produced.
Turret Type: Ground Based Turret
Armor: Heavy
Armament: 105mm cannon
Elevation: 0° to 20°
Range: 100m
This stationary turret fires armor-piercing rounds at a close range. Turrets are maintained by a single tactical ground commander, who handles targeting and guidance. Turrets will fire on any enemy units within range.
Rocket Turret Type: Ground Based Turret
Armor: Heavy
Armament: 105mm cannon/Twin missile launchers
Elevation: 0° to 20°
Range: 100m/1000m
An upgraded version of the standard Turret, the missile turret also has long range, high explosive projectiles. The additional missile launchers are attached to the head of the turret.
Construction Yard Type: Production Facility
Armor: Medium
Armament: none
A Construction Yard is required to build any new structures. It contains all materials required for building structures on Dune.
Barracks Type: Production Facility
Armor: Medium
Armament: none
Capacity: N/A
Barracks are required to produce and train Light Infantry units.
WOR Type: Production Facility
Armor: Medium
Armament: none
Capacity: N/A
The WOR facility produces Heavy Trooper units by providing advanced training and weaponry.
Light Factory Type: Production Facility
Armor: Medium
Armament: none
Capacity: N/A
The Light Factory produces small, lightly armored, combat vehicles. A Light Factory must be built before a Heavy Factory can be constructed.
Heavy Factory Type: Production Facility
Armor: Medium
Armament: none
Capacity: N/A
The Heavy Factory produces large, tracked, military or spice harvesting vehicles. Harvesters and tanks can be produced with a Heavy Factory.
High Tech Factory Type: Production Facility
Armor: Medium
Armament: none
Capacity: N/A
The High Tech Factory produces airborne units, such as the Carryalls.
Repair Facility Type: Industrial Facility
Armor: Medium
Armament: none
Capacity: N/A
A Repair Facility is required to repair damaged vehicles. Credits are charged according to the extent of damage and type of vehicle repaired.
IX Facility Type: Technology Facility
Armor: Medium
Armament: none
The IX Facility provides technology upgrades on structures and vehicles. Special weapons and prototypes may also become available through the Research Center.
Starport Type: Advanced Structure
Armor: Heavy
Armament: none
Capacity: N/A
The Starport allows you to engage in intergalatic trading with the Merchant's Guild. They provide a trading market for vehicles and airborne units at premium rates.
Palace Type: Capital Building
Armor: Heavy
Armament: none
Palaces are awarded to chosen leaders who show great bravery and prowness in their missions. A Palace cannot be purchased or built. The Palace will also serve as the command center as soon as it is occupied. Many Palaces feature unique additional options.
Site created January 15, 1998.
© Jesse Reid, All Rights Reserved, 2024.