Structures
Type: Foundation Material: Gravel/Sand base mix Weight: 1,469 kg Armor: Medium Concrete Slabs may serve as roadways and make up the foundations that are required before erecting structures. Concrete slabs cannot be repaired if damaged, and must be replaced or abandoned. |
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Type: Defensive Wall Material: Gravel/Sand base mix Weight: 2,245 kg Armor: Medium Walls can be used for structure enhancement and fortification purposes. Like the concrete slabs, walls can not be repaired. |
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Type: Power Plant Armor: Light Armament: none Generators: ESkort 650 hp EL-2A Dual Turbine The Wind Traps provide power and water to an installation. Large, aboveground ducts funnel wind underground into turbines which power the generators and humidity extractors. |
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Type: Industrial Facility Armor: Medium Armament: none Capacity: 1000 spice units The Refinery is the basis of all spice production on Dune. Harvesters transport mined spice to the Refinery where it is converted into credits. Refined spice is automatically distributed among the silos for storage. All Refineries will be provided with a Harvester. |
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Type: Storehouse Armor: Light Armament: none Capacity: 1000 spice units Spice Silos hold harvested spice. When the Refinery completes the conversion process, it automatically distributes the spice evenly among the silos. Note: When harvested spice quantities exceed Silo capacity, the excess will be lost. |
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Type: Military/Surveillance Structure Armor: Heavy Armament: none The radar capabilities of an Outpost are used for military command purposes. An on-screen radar is activated when construction of the Outpost is complete. An Outpost is required before any new military units can be produced. |
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Type: Ground Based Turret Armor: Heavy Armament: 105mm cannon Elevation: 0° to 20° Range: 100m This stationary turret fires armor-piercing rounds at a close range. Turrets are maintained by a single tactical ground commander, who handles targeting and guidance. Turrets will fire on any enemy units within range. |
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Type: Ground Based Turret Armor: Heavy Armament: 105mm cannon/Twin missile launchers Elevation: 0° to 20° Range: 100m/1000m An upgraded version of the standard Turret, the missile turret also has long range, high explosive projectiles. The additional missile launchers are attached to the head of the turret. |
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Type: Production Facility Armor: Medium Armament: none A Construction Yard is required to build any new structures. It contains all materials required for building structures on Dune. |
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Type: Production Facility Armor: Medium Armament: none Capacity: N/A Barracks are required to produce and train Light Infantry units. |
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Type: Production Facility Armor: Medium Armament: none Capacity: N/A The WOR facility produces Heavy Trooper units by providing advanced training and weaponry. |
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Type: Production Facility Armor: Medium Armament: none Capacity: N/A The Light Factory produces small, lightly armored, combat vehicles. A Light Factory must be built before a Heavy Factory can be constructed. |
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Type: Production Facility Armor: Medium Armament: none Capacity: N/A The Heavy Factory produces large, tracked, military or spice harvesting vehicles. Harvesters and tanks can be produced with a Heavy Factory. |
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Type: Production Facility Armor: Medium Armament: none Capacity: N/A The High Tech Factory produces airborne units, such as the Carryalls. |
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Type: Industrial Facility Armor: Medium Armament: none Capacity: N/A A Repair Facility is required to repair damaged vehicles. Credits are charged according to the extent of damage and type of vehicle repaired. |
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Type: Technology Facility Armor: Medium Armament: none The IX Facility provides technology upgrades on structures and vehicles. Special weapons and prototypes may also become available through the Research Center. |
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Type: Advanced Structure Armor: Heavy Armament: none Capacity: N/A The Starport allows you to engage in intergalatic trading with the Merchant's Guild. They provide a trading market for vehicles and airborne units at premium rates. |
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Type: Capital Building Armor: Heavy Armament: none Palaces are awarded to chosen leaders who show great bravery and prowness in their missions. A Palace cannot be purchased or built. The Palace will also serve as the command center as soon as it is occupied. Many Palaces feature unique additional options. |